In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Tested the seed on RC15. Privacy Policy. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (OutOfMemoryError), Turret cover crash! . You can turn off the random events for your own faction, idk about others. The more markets you give them, the stronger they come back. Pirates will also raid you, and frequently when at -100. I might suggest utilizing Version Checker here. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Hey, this great, looking forward to seeing it get done. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. It also allows you to build storage space-station-waystations. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Press question mark to learn the rest of the keyboard shortcuts. Also it allows you to recruit fleets to fight on your behalf. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and dominate the Sector! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Oh well. For more information, please see our If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. And it is time to make a colony guide. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Log in to view your list of favourite games. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Nexerelin is an absurd mod, but sadly a necessary one. Is it possible to add a config for those costs? For more information, please see our Diplomatic victory: You are friendly or better with every faction. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Cookie Notice Please Note : Seeds are effected by some mods! Is the mod turn on in the launcher? Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). When I go into hyperspace the mod crashes my game. I checked the exerelin_config.json but I can't find it or it isn't there. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Before the 0.95a update there was an option to disable this at the start, now it's missing. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! . nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Save game crash / corruption! I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Other than that it's all upside. Is it possible to add volatiles mining stations around gas giants? Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Thanks so much! and our But at least it should work as soon as I release something. Press question mark to learn the rest of the keyboard shortcuts. Really? Last Update: 12 Feb 2023. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Create an account to follow your favorite communities and start taking part in conversations. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Also Remnant farming for. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Choose your faction (or establish your own) and dominate the Sector! "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Build a heavy industry, add on a pristine nanoforge. I think specifically in the nexerelin thread, there is discussion about it. I really should have split this guide up. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Immersion breaking as hell. 99% of the time, this happens because Starsector ran out of memory. Wish pirates had better stuff, that you might want to use even? Will you be raided periodically? It also adds a bunch of weapons and hulls that I couldn't play the game without. Yes. Uploader: Histidine. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Have you redownloaded the mod to be sure it wasn't messed up? I don't even bother to take planets and stations over anymore it's so bad. Great times. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Features 4X game features in Starsector I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Story victory: Complete the Galatia Academy quest. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. In Vanilla I try and go for my own colony as early as possible. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). and our MN-1525049403752618632 (originally started this run on RC12). A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough.
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