This setting is only used to set the version property of saves. The pill container contains pills for each day of the week. Returns the last Unicode code point within the string. If no conditional expression is given, it is equivalent to specifying true. To update the value associated with a key, simply set it again. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. An array of discrete arguments parsed from the argument string. See Passage API for more information. In general, look to the .random() method instead. Passage API. Generates no output. The links go to the most recent release versions of each in SugarCube's source code repository. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Note: Track event triggered when a fade completes normally. Warning: Returns whether both the slot saves and autosave are available and ready. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. For example: (not an exhaustive list). Story variables are a part of the story history and exist for the lifetime of a playthrough session. A decision I made was that all the individual strings in the array will also match the object's passage names. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Wikifies the given content source(s) and appends the result to the target element(s). Note: Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Returns whether any moments with the given title exist within the past in-play history (past only). See Config API for more information. Prepends one or more members to the beginning of the base array and returns its new length. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. The history allows players to navigate through these moments. Gets or sets the master volume level (default: 1). Selects all internal link elements within the passage element whose passages do not exist within the story. Returns the total number of filled slots. See SimpleAudio API for more information. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Outputs a copy of the contents of the selected element(s). SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Returns whether playback of the playlist has been stopped. If its return value is truthy, the save is allowed to continue unperturbed. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Returns the playlist's current time in seconds, or NaN if no metadata exists. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Used within <> macros. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Deprecated: The loading process is as described in SimpleAudio.load(). Returns the number of existing templates. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Instead, the macro is passed a receiver variable which is set to the value input by the user. Returns a reference to the current jQuery object for chaining. Note: Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Stops playback of the track and forces it to drop any existing data. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Warning: Note: See the Macro API docs for more information. Returns whether the named template exists. Can type most content: links, markup, macros, etc. Returns whether the engine is rendering the incoming passage. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Gets or sets the track's volume level (default: 1). Returns a reference to the Dialog object for chaining. Non-generic object types (a.k.a. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. This method has been deprecated and should no longer be used. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Adding additional properties directly to save objects is not recommended. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Call this only after populating the dialog with content. See the <